Help the hero complete their quest to free the lands from and evil wizard, defeat bosses, and slay monsters along the way.

HTML5 Version is playable but broken, please download the windows version below for a better experience.

Controls:

Move Camera:

A: Move Camera Left

D: Move Camera Right

Escape: main menu setting

Spawn Familiars: 

Click on them and drag them onto the screen.

Spell Card:

there are four spell available:

attack buff: give 1 atk, long cooldown, can use on hero and boss

defense buff: give 1 def, long cooldown, can use on hero and boss

heal: give 1 hp, short cooldown, can use on hero and boss

speed debuff: half the target's speed, mid cooldown,  can use on hero only

Play at GX.Games here: Never Hero on GX Games



***spoiler***How to defeat a boss

If you really couldn't win the boss and the hints doesn't help, here is the way to do it: 

more spell accel give you shorter cooldown and heal the hero more. And you gain much more spell accel when use spell on the boss, you can even get the hero to win the fight without stacking spell accel before the fight.

1. slow the hero with speed down the hero before reaching the boss

2.use heal on boss to gain spell accel

3.use 1 attack buff and 1 def buff on the boss is enough to get 2/3 of the spell accel bar.

4.heal the boss to keep spell accel high. If you want heal the hero, heal the boss first then use the next heal spell on the hero to get the best effect.

Download

Download
Never_Hero_Windows.zip 10 MB

Comments

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Just tried this game out and it seems like a fun idea. I had troubles using the spells properly. I think the interface could use a little bit of tweaking. I tried the version present on GX.Games as well since I've been building Gamemaker games for a little bit and am aware of the differences in how it can sometimes export.

If I could make a suggestion it would be to try and link the book to a button so that you can open and close it that way. By doing this, you remove it from the player's field of view and don't block the stats in the top left. It took me a minute to figure out what that was up there until I started writing this review and needed to know.

Also, I tried playing the game in fullscreen mode because this seemed like something that work well with touchscreen! Everything worked except for moving the camera, which is a serious limitation on touchscreen-only tablets and mobile devices. But I did like moving the cards better with touchscreen as opposed to my mouse. It did however reveal to me that when I went to fullscreen on the GX.Games version I was unable to actually leave fullscreen for some reason. I also couldn't open up the main menu settings. It showed up when my character died eventually but otherwise I was preparing to close out of my browser to exit it.

SO, with all that being said, here is my short summary review:

- Gameplay: At first it seems simple but buffing the enemy does prove counter-intuitive. However, I think if properly explained as the core game mechanic it might open up an avenue for more enjoyable gameplay

- Story: Not much of a story provided at this point, as expected for a small game. But I will say, the intro lines with the typos came off as kind of funny to me. I don't know if those were the typo's you mentioned but I thought it was part of the game's aesthetic. It might work well as a campy, Saturday-morning cartoon style. Especially since you end up having to buff the enemies as part of the core gameplay loop.

- Visuals: I actually really liked the visuals for this! Again, I think it set the style of the game in my mind as a kind of goofy adventure. It worked well, keep it up!

We are aware of the typo's and the bug that prevents you from completing the game. We will fix these issues on the GX.games version, and will release an updated version after the jam. We apologize for the bugs, and we are considering continuing development of this.